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Page 6 of 17
THE MOOT
The Moot or the Mootland is an autonomous region governed by
Halflings located between Averland and Stirland. Administrative
autonomy was granted to the little folk by Ludwig the Fat in 1000
IC, during the Age of Three Emperors, after he decided it was about
time to give them their own land to govern as they see fit.
Ludwig's advisers at the time told him that he cannot possibly
grant the Halflings this just because they had contributed to the
Imperial cuisine. Nevertheless, Ludwig the Fat issued the edict
that the Moot should be its own province and even be permitted an
electoral vote (much to the consternation of his more conservative
advisers.)
The Moot is formed by a collection of villages, each one headed
by an Elder. The Elders meet fairly frequently, called a District
Moot, in a selected village which has been voted for by the Elders;
such things as prestige and monthly yield is important in the
voting process. Topics debated in a District Moot covers the
harvest, which is one of the most important areas of discussion,
how many fields should be left fallow, if any are flooded, as well
as other crop rotation and fertility issues; where herds should be
allowed to graze, if they are producing enough milk or not; whether
the cheese is up to standard; the amount of pipe weed grown; and if
there are any concerns over possible bandit activity. Before the
District Moot the chair-halfling is elected by the Elders and this
individual actually becomes an Imperial Elector with the power to
vote for a new Emperor!
A District Moot is a sight to behold for it is a gigantic
banquet where the village Elders smoke enormous amounts of pipe
weed and drink ale by the gallon. For some Elders the attendance of
a District Moot depends on the size of the banquet and what is
being served. Some conservative Elders (those with strong Halfling
traditions) will baulk if half a dozen extra helpings of meat pie
are not forthcoming and won't attend. Often the local Electors,
usually Averland and Stirland, will send emissaries to a District
Moot to watch and take note of the proceedings (when politics is
finally discussed after the first seven courses) because little do
the Halflings know that they could have an influential say on
Imperial politics. One of the Emperor's own Plenipotentiaries
is always present at any District Moot, as whoever becomes an
Imperial Elector from the assembled Halflings could prove to be an
important associate and ally. The Emperor's Plenipotentiary
will also keep an eye on any other officials sent by the
Electors.
Although the Moot relies heavily on Imperial protection it does
at least have its own militia, which the Count of Stirland in
particular insists upon, to help with combating bandits in the
region. Mostly they are a defensive force and not very well
equipped to attack. The Halflings make great use of their culinary
skills for homeland defence. Just as most Halflings are
excellent cooks and can prepare delicious meals some can also
prepare cocktails designed to actually harm a foe and even these
ingredients are closely guarded secrets just like an old woman
won't divulge the secrets of her recipe book. The cocktails are
boiled by the cauldron load and contain ferociously hot spices, as
well as peppermint herbs, firebalm, and even dabs of gunpowder. The
mixture turns out to be quite a wicked brew and highly flammable,
not to mention effective when launched from a catapult. Indeed,
mixtures of this kind are very effective against goblinoids;
apparently the hot spices and herbs play merry havoc with their
fungus-like metabolism. This could be one of the reasons why bands
of goblinoids aren't as much of a problem as perhaps they
should be on the Moot's borders; the stench given off by the
boiling brew is enough to put most creatures off from getting too
close. This lethal, stinking concoction is reasonably harmless to a
Halfling should one consume a portion (he or she may suffer from an
hour or two of stomach pains and intermittent blasts of wind) but
to a human it is far more unpleasant; this includes almost
immediate unconsciousness and at least two weeks, or more, of
diarrhoea.
In return for their Imperial vote, the Moot sends some of their
finest cooks to the Imperial court and sends small groups of their
foresters to serve for a time in the Imperial army. Halflings are
not born warriors but they make competent bowmen and can make
hardly a sound when wandering through undergrowth. This makes them
ideal scouts although their use in any Imperial army is largely
symbolic and few Empire generals want them in their army. Halflings
in defence of their homes are determined and doughty fighters,
however.
Roots: It has been known that Halflings
have always been in the general area of the Moot even before the
Edict of Ludwig. Their actual origins are not known or whether they
are related to humans in any way. (It is claimed that they were
engineered by the Old Ones to be immune to Chaos and it is
certainly the case that they are highly resistant to magic and
Halfling mutants are unheard of.)
Historical Notes: One of the most
important dates is 1000 IC when Ludwig the Fat issued his edict and
the formal creation of the Moot. The Moot gained an Imperial vote
for the first time.
Regional Saints and Heroes: One of the foremost
equivalents of a Halfling saint was the first Moot Elder called
Feri Goldlock. Feri accepted the formal handover of the Moot to the
Halfling people from the Emperor himself and went on to officially
sanction District Moots and politicize the village Elders, although
today most have reverted back to their indolent ways. Feri is also
accorded several splendid ales and pipe weed, all of which it is
said were made with the use of magic (Feri's pipe weed today is
called "Gold Leaf".)
When the Black Plague devastated whole populations in the Empire
in 1111 IC even the Moot wasn't safe, though they suffered
less. Sam Proudbelly grew medicinal herbs, as well as toiling day
and night to produce as much food as was possible, and helped to
alleviate the suffering of the "Big Folk" in the local
Averland and Stirland areas. Just three years later, however, a
swarm of locusts threatened to ravage his precious harvest, but he
used magic to get rid of them. Some say he was blessed by
Esmeralda.
One of the most famous Halfling heroes was Drogo Heartfoot. In
1678 he single-handedly killed a beastmen using a meat cleaver. The
creature had been terrorizing the locality for many weeks, stealing
food and killing farmers. Drogo was big for a Halfling, standing at
a towering four-and-a-half-feet, and today he is remembered as one
of the mightiest Halfling warriors and defenders of the homeland
that has ever been. Big banquets today mark the occasion when he
slew the beastman.
Military Colours: The Halfling
militia doesn't conform to a strict dress. As all are
ranger-type people they tend to wear greens and browns. However,
for those in the service of the Empire they might wear the colours
and bear the devices of the Elector or noble they are currently
serving.
| Settlement Name |
Size |
Ruler |
Pop |
Wealth |
Source of Wealth |
Garrison/Militia |
Notes |
| North Riding |
* |
Village Elders |
500 |
4 |
Agriculture, Cheese, Fishing |
50c |
Famous for fish cakes |
| East Riding |
* |
Village Elders |
425 |
4 |
Agriculture, Brandy, Fishing, Herbs |
30b |
Best foresters in the Moot |
| South Riding |
* |
Village Elders |
580 |
4 |
Agriculture, Brewing, Fishing |
50c |
Best beer in the Moot |
| West Riding |
* |
Village Elders |
630 |
4 |
Agriculture, Fishing, Pipe weed, Wine |
75c |
"Gold Leaf", most addictive pipe weed in the Old
World |
*The Moot is roughly divided into four "ridings", each
one also comprising a collection of villages with their own Elders.
There does exist some friendly rivalry between the ridings, such as
who makes the most delicious fruit puddings, the finest ale, the
best pipe weed and so on. The East Riding lays claim to the best
foresters in the Moot due to their historical achievements in the
Age of Vampires.
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