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Page 17 of 22
LOCKSMITH
Although most homes in the Old World have little more than internal wooden slide locks on their insides, the role of the Locksmith has become more and more important, especially for the security of noble houses and castles. All too
often in the past criminals and the residents of dungeons often escaped rather easily when not secured with good locks or shackles. To maintain security Locksmiths are trained in guilds and the secrets of their craft are kept highly guarded. As such, Locksmiths are considered to possess the knowledge and skills of a specialty organisation and earn good wages.
| M |
WS |
BS |
S |
T |
W |
I |
A |
Dex |
Ld |
Int |
Cl |
WP |
Fel |
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+1 |
+1 |
+2 |
+20 |
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+30 |
+10 |
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+10 |
+10 |
+10 |
Skills: Drive Cart; Metallurgy; Pick Lock; Secret Language - Guilder; Secret Signs - Artisan's; Smithing.
Trappings: Apron; Tools.
Entered From: Artisan's Apprentice.
Career Exits: Engineer - Human; Thief.
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